Архив рубрики: TC

Hackers access DoorDash data, T-Mobile teams up with SpaceX, and eBay buys TCGplayer

Hello, hello! We’re back with another edition of Week in Review, the newsletter where we quickly break down the top stories to hit TC in the last seven days. Want it in your inbox? Sign up here.
Our most read story this week was about Stable Diffusion, a “new open source AI image generator capable of producing realistic pictures from any text prompt” that is quickly finding its way into more projects. But, as Kyle Wiggers notes, the system’s “unfiltered nature means not all the use has been completely above board.”
other stuff
T-Mobile + Starlink: Can Elon’s Starlink satellites keep your phone connected even when there’s no cell tower around? That’s the idea behind a newfound alliance between SpaceX and T-Mobile. If it works, T-Mobile phones should able to send messages (but probably not calls) over the Starlink network in a pinch, albeit with a delay of up to 30 minutes.
Google’s noise reduction AI: Smartphones have gotten better and better at low-light photos, but at a certain point the obstacle preventing further improvements is … well, physics. Is an algorithm that uses “AI magic” (as Haje puts it) to eliminate visual noise and “figure out what footage ‘should have’ looked like” the eventual only answer? No idea, but the examples are pretty friggin’ impressive.
DoorDash breached: Remember the Twilio hack a few weeks ago? The ripple effects continue. This week DoorDash disclosed that hackers were able to obtain access to internal DoorDash tools, accessing “names, email addresses, delivery addresses and phone numbers of DoorDash customers.”
Meta’s new accounts: If you’ve got a Quest VR headset and don’t want to tie it to a Facebook or Instagram account, this’ll be the route you take. If you’re still using an old pre-Meta Oculus account, know that support for those ends on day 1 of 2023.
eBay buys TCGplayer: If you’re a collector of any trading card games — think Pokémon, Yu-Gi-Oh!, Magic, etc. — you’ve probably heard of TCGplayer, which eBay is buying “in a deal valued up to $295 million.” We’ll chat with TC writer Aisha Malik about the deal (and why eBay wants it) in the writer spotlight down below.

Image Credits: Getty Images
audio stuff
Commuting? Cooking? Just wearing headphones to discourage people from talking to you? Come hang out with us in Podcast land! This week the Equity team talked about the legal battle going on over at Black Girls Code, Jordan and Darrell talked with comedian/Super Trooper Jay Chandrasekhar about his app on Found, and the Chain Reaction team caught up with two investors from the relatively new web3-focused firm Haun Ventures.
additional stuff
What’s behind the TC+ paywall? Here’s some of the most read stuff this week. Want more? Sign up for TC+ here and use code “WIR” for 15% off your annual pass. 
Manchin’s ultimatum: Can the Inflation Reduction Act and lucrative tax credits help “turn the U.S. into a battery powerhouse”? Tim De Chant explores the possibilities.
Should this metric be your team’s North Star?: The team from Battery Ventures proposes that ARR per employee (or “APE,” as they’ve dubbed it) should be your team’s guiding light.
3 views on Flow: Last week we found out that WeWork founder Adam Neumann is back with a new thing and had already raised over $350 million from the likes of a16z. Good idea? Bad Idea? Tim De Chant, Dominic-Madori Davis, Amanda Silberling share their takes.
writer spotlight: Aisha Malik
Image Credits: Aisha Malik
As noted last week, we’re experimenting with the idea of highlighting one TechCrunch writer per newsletter to learn a bit about them and what’s been on their mind lately. This time we’re catching up with the outstanding Aisha Malik, one year almost to the day since she wrote her first TC post. 
Who is Aisha Malik? What do you do at TechCrunch?
Hi, I’m a senior consumer news writer and the second Canadian on the TechCrunch team! I write about the latest changes to platforms and apps, and how they affect the average consumer. My team and I also uncover upcoming app features ahead of their official release. I also get the chance to chat with founders about their app launches and latest funding rounds.
What’s interesting in your beat right now? Any trends we should know about?
One thing we’re seeing and likely will continue to see is just how often apps are copying each other. Just this week, we found out that Instagram is testing a BeReal clone feature that challenges people to post candid photos within two minutes. Over the past year, we’ve seen Instagram copy numerous TikTok features, we’ve seen TikTok copy Snapchat with its Stories feature, and we’ve also seen Twitter copy Instagram with its close friends “circle” feature.
There are countless similar examples. It’ll be interesting to see just how this trend progresses. People are already calling on Instagram to go back to its roots, so what happens when every app is trying to be like another one? At some point, these apps are going to be overcrowded with features, and that might not be something that consumers want.
Right?! It’s absurd. And who wants to build the next cool thing when the giants of the app world will just clone your key features as soon as they start to prove popular?
Since you’re on the consumer/apps team: what’s the most used app on your phone that didn’t come pre-installed? What eats up your battery every day?
I have no shame in admitting this (okay, maybe just a little) but the answer is TikTok.
I find myself opening the app when I want to take a quick break or when I’d rather not commit to watching a movie or an episode of a TV show, but still want some sort of entertainment. I know people who haven’t download the app claim it’s filled with dancing videos, but the truth is you’ll only end up seeing dancing videos if that’s something you’re actually interested in. TikTok formulates its “For You” page in a way that’s based on your interests, so I see it as a great way to discover and engage with content that you care about. As someone who enjoys baking and reading, the majority of the content I see on TikTok revolves around baking recipes and book recommendations.
I also think TikTok clearly has an impact on culture, whether it’s memes, music or political movements; there’s a chance that it’ll appear on TikTok first. I see the app as a fun and easy way to stay up-to-date on all sorts of trends.
I get it. I had to delete TikTok off my phone — every time I’d open it, my eyes would go all Hypnotoad and I’d be gone, only snapping out of it 20 minutes/100 videos later. The algorithm is too good. It feels like the final boss of the internet; the algorithm in its most evolved/efficient form. I’m probably getting a bit too in the weeds here. Back to the questions!
One of the most read stories this week was your post on eBay’s acquisition of TCGplayer. What is TCGplayer, and why does eBay want it?
TCGplayer is one of the biggest online marketplaces for collectible trading card games. The acquisition essentially marks eBay’s latest push into the trading card market, which saw a huge boom during the pandemic. eBay says trading cards are currently showing substantial growth.
To put things in perspective, eBay says the trading cards category is growing significantly faster than its total marketplace and that the category saw $2 billion in transactions in the first half of 2021. Considering that eBay has long been a destination for trading card enthusiasts to buy and sell, acquiring one of its biggest competitors better cements the company’s place as the go-to marketplace to seek out these collectibles.
It’s kind of wild how collectibles saw a massive surge throughout the pandemic — something, perhaps, about lots of people spending a lot more time at home around their own stuff. Collectibles-focused companies like Whatnot just exploded in popularity, going from a pre-seed round to a valuation in the billions in two years. Are you a collector of anything, trading cards or otherwise?
Do rocks count? [Laughs]
Yes!
I have a small collection of rocks and stones that I’ve collected from beaches and forests I’ve visited in Canada and the U.S. I don’t know much about different types of rocks, so the ones in my collection aren’t extraordinary or anything. I just think collecting them is a nice way to feel connected to specific locations I’ve enjoyed visiting!
Fantastic. Thanks, Aisha!
Hackers access DoorDash data, T-Mobile teams up with SpaceX, and eBay buys TCGplayer

Apple kicks off fundraising effort to support US National Parks via Apple Pay donations

Apple is introducing a handful of new ways to support U.S. National Parks. The company announced today it’s continuing its annual National Park donation initiative that allows Apple customers to send money to the National Park Foundation in several ways. Starting today, August 21 and running through August 28, the company will donate $10 to the National Park Foundation for every purchase made using Apple Pay on Apple’s website, within the Apple Store mobile app or in any U.S.-based Apple retail store.
Proceeds from the donations will be sent to the National Parks Foundation and aid in its mission to protect national parks. To garner support, Apple will encourage users to engage with curated content on Apple Maps and Apple Podcasts.
Despite the initiative’s positive undertones, the company will be capping its donation once it hits $1 million (or 100,000 purchases), which falls in line with years past. 
“America’s national parks are a gift we share,” said Will Shafroth, the National Park Foundation’s president and CEO, in Apple’s press release. “Apple’s partnership and generous commitment help to ensure that all people see themselves in national parks and feel welcome in these places that belong to all of us.”
Image Credits: Apple
National Parks-focused content on Apple Maps and Apple Podcasts, this year, is centering on Indigenous peoples and their mark on the nation. For example, Apple Maps users can find a list of national parks curated by the National Park Foundation in the app’s “Guides We Love” section. The parks include those that highlight Native history and heritage, Apple says, like those that were the ancestral lands for many Indigenous nations, or where remnants of their settlements can be found. 
The listings include photos, operating hours, distance and a description of what you can expect to find at the park. A link to the National Park Foundation’s website lets you learn about the park in more detail. 
Although Apple wants users to engage with this content, its own National Parks podcast has not dropped a new episode since March 2022. However, the company did compile a list of podcasts featuring Native voices in light of today’s announcement. 
In addition to this news, Apple Watch users are being encouraged to participate in a new activity challenge held on August 27. Users completing a hike, walk, run or wheelchair workout that is at least equivalent to one mile will earn a virtual achievement and sticker inspired by national parks — though there is no need to actually be in a national park to gain this digital reward. 
“We’re proud to partner with the organizations and communities who maintain our parks, educate us about their history, and share them with the world. These treasures are well worth protecting, today and for every generation to come,” said Apple CEO Tim Cook, in a statement. 
The company also took time to highlight last year’s donation, though it did not provide a figure. According to the company, donations allowed Indigenous youth to attend service corps programs at national parks and provided continued support for the Leaders of Color service corps crew, a BIPOC conservationist group. 
Apple kicks off fundraising effort to support US National Parks via Apple Pay donations

Pliops lands $100M for chips that accelerate analytics in data centers

Analyzing data generated within the enterprise — for example, sales and purchasing data — can lead to insights that improve operations. But some organizations are struggling to process, store and use their vast amounts of data efficiently. According to an IDC survey commissioned by Seagate, organizations collect only 56% of the data available throughout their lines of business, and out of that 56%, they only use 57%.

Part of the problem is that data-intensive workloads require substantial resources, and that adding the necessary compute and storage infrastructure is often expensive. For companies moving to the cloud specifically, IDG reports that they plan to devote $78 million toward infrastructure this year. Thirty-six percent cited controlling costs as their top challenge.
That’s why Uri Beitler launched Pliops, a startup developing what he calls “data processors” for enterprise and cloud data centers. Pliop’s processors are engineered to boost the performance of databases and other apps that run on flash memory, saving money in the long run, he claims.
“It became clear that today’s data needs are incompatible with yesterday’s data center architecture. Massive data growth has collided with legacy compute and storage shortcomings, creating slowdowns in computing, storage bottlenecks and diminishing networking efficiency,” Beitler told TechCrunch in an email interview. “While CPU performance is increasing, it’s not keeping up, especially where accelerated performance is critical. Adding more infrastructure often proves to be cost prohibitive and hard to manage. As a result, organizations are looking for solutions that free CPUs from computationally intensive storage tasks.”
Pliops isn’t the first to market with a processor for data analytics. Nvidia sells the BlueField-3 data processing unit (DPU). Marvell has its Octeon technology. Oracle’s SPARC M7 chip has a data analytics accelerator coprocessor with a specialized set of instructions for data transformation. And in the realm of startups, Blueshift Memory and Speedata are creating hardware that they say can perform analytics tasks significantly faster than standard processors.
Image Credits: Pliops
But Pliops claims to be further along than most, with deployments and pilots with customers (albeit unnamed) including fintechs, “medium-sized” communication service providers, data center operators and government labs. The startup’s early traction won over investors, it would seem, which poured $100 million into its Series D round that closed today.
Koch Disruptive Technologies led the tranche, with participation from SK Hynix and Walden International’s Lip-Bu Tan, bringing Pliops’ total capital raised to date to more than $200 million. Beitler says that it’ll be put toward building out the company’s hardware and software roadmap, bolstering Pliops’ footprint with partners and expanding its international headcount.
“Many of our customers saw tremendous growth during the COVID-19 pandemic, thanks in part to their ability to react quickly to the new work environment and conditions of uncertainty. Pliops certainly did. While some customers were affected by supply chain issues, we were not,” Beitler said. “We do not see any slowdown in data growth — or the need to leverage it. Pliops was strong before this latest funding round and even stronger now.”
Accelerating data processing
Beitler, the former director of advanced memory solutions at Samsung’s Israel Research Center, co-founded Pliops in 2017 alongside Moshe Twitto and Aryeh Mergi. Twitto was a research scientist at Samsung developing signal processing technologies for flash memory, while Mergi co-launched a number of startups — including two that were acquired by EMC and SanDisk — prior to joining Pliops.
Pliop’s processor delivers drive fail protection for solid-state drives (SSD) as well as in-line compression, a technology that shrinks the size of data by finding identical data sequences and then saving only the first sequence. Beitler claims the company’s technology can reduce drive space while expanding capacity, mapping “variable-sized” compressed objects within storage to reduce wasted space.
A core component of Pliops’ processor is its hardware-accelerated key-value storage engine. In key-value databases — databases where data is stored in a “key-value” format and optimized for reading and writing — key-value engines manage all the persistent data directly. Beitler makes the case that CPUs are typically over-utilized when running these engines, resulting in apps not taking full advantage of SSD’s capabilities.
“Organizations are looking for solutions that free CPUs from computationally-intensive storage tasks. Our hardware helps create a modern data center architecture by leveraging a new generation of hardware-accelerated data processing and storage management technology — one that delivers orders of magnitude improvement in performance, reliability and scalability,” Beitler said. “In short, Pliops enables getting more out of existing infrastructure investments.”
Pliops’ processor became commercially available last July. The development team’s current focus is accelerating the ingest of data for machine learning use cases, Beitler says — use cases that have grown among Pliops’ current and potential customers.
Image Credits: Pliops
The road ahead
Certainly, Pliops has its work cut out for it. Nvidia is a formidable competitor in the data processing accelerator space, having spent years developing its BlueField lineup. And AMD acquired DPU vendor Pensando for $1.9 billion, signaling its wider ambitions.
A move that could pay dividends for Pliops is joining the Open Programmable Infrastructure Project (OPI), a relatively new venture under the Linux Foundation that aims to create standards around data accelerator hardware. While Pliops isn’t a member yet — current members include Intel, Nvidia, Marvell, F5, Red Hat, Dell and Keysight Technologies — it stands to reason that becoming one could expose its technology to a larger customer base.
Beitler demurred when asked about OPI, but pointed out that the market for data acceleration is still nascent and growing.
“We continue to see both infrastructure and application teams being overwhelmed with underperforming storage and overwhelmed applications that aren’t meeting company’s data demands,” Beitler said. “The overall feedback is that our processor is a game-changing product and without it companies are required to make years of investments in software and hardware engineering to solve the same problem.”
Pliops lands $100M for chips that accelerate analytics in data centers

Meme-based dating app Schmooze allows matches to share memes with each other

Sharing a meme with someone you just met can be tricky, especially if you’re trying to flirt with them. Are they into wholesome puppy memes? Or maybe they like dark Homelander memes? Whatever the case may be, Schmooze, the meme-based dating app, is designed to match users with like-minded people who want to make each other laugh.
To use the app, a person swipes right to like, left to dislike, and up to love memes from a selection curated via artificial intelligence. Match suggestions will pop on the screen based on meme choices, and the person can select either “Snooze” or “Schmooze.” The algorithm takes into consideration what types of humor both you and the potential match enjoy or reject.
Today, Schmooze launched a new feature called “Schmooze Flirts” for users to share memes with their matches. “Schmooze Flirts” handpicks memes from the app’s algorithm that a match would likely laugh at and encourages a user to send meme to their match to spark a conversation. The user has 48 hours to message the other person or the chat will automatically disappear. The app also provides icebreakers to help you out before a match gets removed.
Users can now set a limit on the distance for the matches as well.
Image Credits: Schmooze
Additional features are coming to Schmooze next week, including meme pick-up lines and “Schmooze Ayooo,” a place on the app for people to post funny pictures from their own camera roll. Currently, the app doesn’t allow memes from users to enter its algorithm due to quality and appropriateness control concerns. Over the next two months, Schmooze plans to create a user-content platform and let users upload their own memes.
Schmooze is available on the App Store and Google Play Store, however, “Schmooze Flirts” and the upcoming features are only available for iOS users. There will be a delay of two to three weeks until the features are available on Android devices.
When setting up a profile, the user must answer what their “#MemeVibe” is by selecting options such as dark humor, puns, wholesome, relatable, NSFW, gaming, anime, among other topics and categories. They then add profile photos, a bio, their four favorite music artists, memes they like and their TV show binge list.
Note that while there are systems in place to catch fake profiles, extensive background checks aren’t done to eliminate people with a history of crime or violence. The target audience for Schmooze is Gen Z (17+), so users should always prioritize safety, especially when it comes to dating online.

Meme-based dating is here: Meet Schmooze

Vidya Madhavan and Abhinav Anurag founded the startup and beta-tested the Schmooze app at Stanford University. In March 2021, Schmooze came out of beta. The dating app has grown to over 50,000 users with more than 15 million memes swiped and 750,000+ matches made.
A few months ago, the company raised $3.2 million in seed funding, led by Inventus Capital and Silicon Valley Quad, with participation from Lightspeed and Graph Ventures.
Meme-based dating app Schmooze allows matches to share memes with each other

This Week in Apps: French developers sue Apple, time spent in apps grows, Instagram adds NFTs

Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.
Global app spending reached $65 billion in the first half of 2022, up only slightly from the $64.4 billion during the same period in 2021, as hypergrowth fueled by the pandemic has slowed down. But overall, the app economy is continuing to grow, having produced a record number of downloads and consumer spending across both the iOS and Google Play stores combined in 2021, according to the latest year-end reports. Global spending across iOS and Google Play last year was $133 billion, and consumers downloaded 143.6 billion apps.
This Week in Apps offers a way to keep up with this fast-moving industry in one place, with the latest from the world of apps, including news, updates, startup fundings, mergers and acquisitions, and much more.
Do you want This Week in Apps in your inbox every Saturday? Sign up here: techcrunch.com/newsletters
Top Stories
Mobile users are spending 4-5 hours per day in apps
Image Credits: data.ai
Looks like we’re all still addicted to our apps! A new report this week from data.ai (previously App Annie), found that consumers in more than a dozen worldwide markets are now spending four to five hours per day in apps. While the daily time spent in apps varies by country, there are now 13 markets where users are spending more than four hours per day using apps. These include Indonesia, Singapore, Brazil, Mexico, Australia, India, Japan, South Korea, Canada, Russia, Turkey, the U.S. and the U.K.
And, in three of those markets — Indonesia, Singapore and Brazil — mobile users are spending more than five hours per day in apps.
While the growth in app usage has slowed a bit from the second quarter in 2020, it’s worth noting that two years ago was the height of COVID lockdowns, which drove app usage to spike across all categories as users worked, shopped, banked, gamed and studied, and attended meetings, school and events from home. If anything, that means the slowdown in growth seen in a couple of the markets is only representative of a normalizing of trends, not a larger decline.
And some markets saw significant growth in app usage over the past two years. In the second quarter of 2020, Singapore users were spending 4.1 hours in apps. Now that’s grown to 5.7 hours. In Australia, users went from 3.6 hours to 4.9 hours from Q2 2020 to Q2 2022. Both represent a 40% rise in time spent.
French iOS developers sue Apple over App Store fees
Image Credits: TechCrunch
Apple is facing another antitrust lawsuit over its App Store fees, this time filed by a group of French iOS app developers who are suing the tech giant in its home state of California. The plaintiffs are accusing Apple of anti-competitive practices in allowing only one App Store for iOS devices, which gives it a monopoly in iOS app distribution and the ability to force developers to pay high commissions on in-app purchases.
The complaint argues that these commissions, on top of Apple’s $99 annual developer program fees, cut into developers’ earnings and stifle innovation — and yet developers aren’t permitted to offer alternative payment methods per Apple’s App Store rules, nor can they distribute their apps to iOS users outside of the App Store, despite Apple allowing this on Mac computers.
The case is now one of several antitrust legal battles Apple is facing, including the high-profile lawsuit with Fortnite maker Epic Games, which is under appeal, and another by alternative app store Cydia.
Developers involved in the class action include Société du Figaro, the developer of the Figaro news app; L’Équipe 24/24, the developer of L’Équipe sports news and streaming app; and le GESTE, a French association comprised of France-based publishers of online content and services, including iOS app developers.
Of note, the case is being led by U.S.-based Hagens Berman law firm, which last year won a $100 million settlement against Apple over App Store policies and recently filed a $1 billion case against Apple over antitrust issues with Apple Pay. The lawyer involved also previously secured a $560 million settlement against Apple regarding e-book price-fixing and a $90 million settlement on behalf of Android developers. In France, Paris-based antitrust lawyer Fayrouze Masmi-Dazi is helping manage the claims.
New data on in-app subscriptions shows the first month is key

Subscription management service RevenueCat took a deep dive into more than 10,000 subscription apps across iOS and Android to see how subscription renewal rates stacked up. It found that monthly subscriptions had a median first renewal rate of 56%, which would increase over time. In other words, customers who didn’t get value from the app would churn in the first month — an indication of how important it is to convince users of that value in their first days using the service. In subsequent months, renewals were higher — 75% or 81% for the second and third months, for instance.
The company analyzed its own customer base data for the analysis, but notes it’s not showing all renewals on RevenueCat, as that would bias the data toward larger customers, like VSCO. Instead, it looked at the median of each individual app’s renewal rates.
In addition, RevenueCat developer advocate David Barnard pointed out that a lower renewal rate may not necessarily be a bad thing, depending on the business. For instance, if the developer was acquiring users organically at a low cost, a lower rate could be better than a higher renewal rate with expensive customer acquisition costs.

On the @RevenueCat blog today, my colleague Traci shares some benchmarks around monthly subscription renewal rates from 10k+ apps. With the dam finally (!!!) broken, we’re hoping to publish benchmarks more regularly from here on out. https://t.co/1BqTLFU6b1
— David Barnard (@drbarnard) August 2, 2022

Weekly News
Platforms: Apple
Apple is expanding its App Store ads. The company previously offered two ad slots, on the main Search tab and in the Search results. The new ad slots will be available on the App Store’s Today tab and at the bottom of individual app pages in the “You Might Also Like” section.
Bloomberg reported that iPadOS 16 will be delayed about a month as Apple works on its multitasking features. The report says this would put the release in October, alongside macOS Ventura.
A new report indicates iOS has lost 4% of ad spend market share since the launch of ATT, which makes targeting advertising more difficult for iOS developers. Its share dropped from 34% in April, down 4% YoY according to Adjust.
Digiday reports Apple may be building its own demand-side platform, based on a job posting looking for a senior manager for a DSP in its ads platform business. Apple’s DSP may be focused on serving ads on its own properties, like the App Store, but the company declined to confirm details.
Platforms: Google
Google revealed the finalists for the Indie Games Festival, which highlights some of the best games on Google Play. This year, the company is hosting the Festival in South Korea, Japan and Europe for local developers on September 3. At the European finals, Google will also reveal the 2022 class joining the Indie Games Accelerator, a program that provides indie game devs with training and mentorship.
Google offered a guide to Android developers as to how to support predictive back gestures, as it’s making an early version of the UI available for testing with Android 13, Beta 4.
E-commerce
Facebook’s live shopping feature is shutting down on October 1 to shift the company’s focus to Reels. After this date, users will no longer be able to host new or scheduled live shopping events, but they’ll still be able to use Facebook Live for other live events — but won’t be able to create product playlists or tag products in those streams.
Fintech
Coinbase partnered with BlackRock, which oversees $10 trillion in assets, to provide its institutional clients with access to cryptocurrency.
Starbucks Rewards, the coffee company’s loyalty program that doles out perks for customers’ purchases, will expand to include NFT rewards as part of a broader web3 push. The company said it’s being advised by Starbucks Mobile Order & Pay architect Adam Brotman on the effort, where NFT rewards will translate into exclusive content and “one-of-a-kind” experiences.
The SEC is probing trading app Robinhood’s compliance with short selling rules. The SEC has been investigating since October 2021 and requested additional info from the company in Q2 2022. Robinhood also announced headcount reductions of 23% after posting a $295 million quarterly loss. In addition, New York’s State Dept. of Financial Services fined Robinhood’s crypto unit $30 million for violating anti-money laundering and cybersecurity regulations.
An exploit in the Slope mobile wallet was possibly to blame for a major network attack that saw thousands of wallets drained of millions of dollars.
iOS 16 beta 4 added support for Apple Pay in non-Safari browser apps including Chrome, Firefox and Edge, likely in response to the EU’s Digital Markets Act.
Social
Image Credits: Instagram
Instagram expanded support for NFTs to more than 100 countries in Africa, Asia-Pacific, the Middle East and the Americas after first launching a test of the new feature in May. Users will be able to connect their digital wallet, and share NFTs to the Feed, Stories or in messages. They can also automatically tag creators and collectors for attribution. The feature relies on Coinbase Wallet and Dapper integrations and the Flow blockchain.
Instagram head Adam Mosseri is temporarily moving to London to work from Meta’s King Cross offices as the company rethinks how to shape its plan to take on TikTok with Reels.
TikTok is on track to overtake Facebook in influencer marketing spend in 2022, and will overtake YouTube by 2024, per an analyst report. However, Instagram this year will still capture 3x the influencer marketing dollars as TikTok, or $2.23 billion versus TikTok’s $774.8 million.
The Washington Post reported video entertainment app Triller failed to make promised payments to a number of Black creators. Triller denied the claims.
Discord announced it will finally bring its Android app into parity with its iOS counterpart. The new Android app has been rebuilt with React Native, which will allow it to expedite new feature releases and bug fixes.
Pinterest missed on earnings and delivered zero user growth in its most recent quarter — it’s stuck at 433 million MAUs. The company cited a combination of factors for its issues, including the lingering impacts of the pandemic, reduced traffic from search engines, the rise of TikTok and — like many companies reliant on digital advertising, the broader economic environment. Still, the stock popped on the news (up 20% after hours) as revenue was close to expectations ($664.9 million) and the company was praised by new investor Elliott Investment Management.
Pinterest also began testing a new app, Shuffles, for collage-making and leaderboards. But the app, which includes image cut-out features and animation, requires an invite for the time being.
A top anonymous social app, NGL, which hit the top of the App Store earlier this summer, was forced to adjust its app to stop tricking users into thinking they had received messages from friends, when really a bot was delivering them. Both it and rival Sendit also changed their subscriptions to include more features than just “hints” about who was sending the messages.
Dating
Match Group said Tinder CEO Renate Nyborg is leaving after less than a year and it’s reorganizing the app’s management team after disappointing earnings. It also said it’s not moving forward with plans for Tinder Coins, its virtual currency, nor its plans for a dating metaverse. The company wanted to characterize this stoppage as merely a pause, but did not offer any sense as to if or when it would revisit these ideas. Instead, the company spoke of plans to introduce shorter-term subscriptions on Tinder while it tries to figure out why it couldn’t convince new people to try dating apps.
TikTok-style dating app Desti launched to match up users by fav date destinations, initially in its debut market of Austin.
Messaging
Kakao blamed Google’s new payment policies for a decline in the number of emoji subscription purchases on the messaging app KakaoTalk. The figure dropped by a third over the year, the South Korean app maker said in its quarterly earnings call Thursday.
Google is merging its Meet and Duo apps. Duo is being rebranded as Meet (the mobile app will be updated with the new branding). This will include features from both of the apps. Meet will be called Google Meet (original) and will be eventually phased out in favor of the new Meet. Not confusing at all!
Brazilian prosecutors asked WhatsApp to delay the launch of the Communities feature in Brazil until January in order to avoid spreading misinformation about the October election.
Streaming & Entertainment
Image Credits: Spotify
Spotify updated its app to address a long-standing user complaint with music playback — but it’s asking customers to pay for the fix. The company announced it will introduce a separate Play Button and a Shuffle Button at the top of albums and playlists to make it easier to play the music the way you like. This replaces the combined button available before. However, the new button is only being offered to Spotify Premium subscribers, despite arguably being a UI/UX issue that should be available to all.

Spotify wants users to pay for separate ‘Play’ and ‘Shuffle’ buttons

Clubhouse began beta testing a new feature, private communities called Houses, which allow a group of friends to hang out, catch up, hop from room to room and more. The Houses can be kept private and closed or users can each nominate a few friends to join.
Spotify’s biggest playlist is getting its own video podcast. The company said Brandon “Jinx” Jenkins, the podcast host of “Mogul” and “No Skips,” will host the new “RapCaviar Podcast.” The new video podcast will explore the rap genre and include panels of guests.
SoundCloud announced it was laying off 20% of its global workforce due to the challenging economic environment. Staff in the U.S. and U.K. will be informed if they’re impacted.
TikTok has been filing “TikTok Music” trademarks in global markets, suggesting the company is considering a launch of some sort of music streaming service similar to its existing service in select markets known as Resso.
Gaming
Image Credits: Sensor Tower
A new report indicates most mobile gaming genres saw revenue declines in the U.S. during the first part of the year. According to Sensor Tower, Arcade and Tabletop games were the only categories with revenue growth. Arcade was the fastest growing genre, with player spending up 14.8% year-over-year to approximately $176 million. Top games included Clawee, Gold & Goblins and Idle Mafia. Tabletop grew 1% YoY to $388.8 million. However, in terms of revenue, Puzzle was the largest with $2.3 billion, down 8.8% YoY. It was followed by Casino ($2.2 billion) and Strategy ($2 billion). Gaming downloads also declined 2.5% YoY to 2.4 billion.
Apple Arcade added a handful of new games to the service, including the popular Jetpack Joyride, as well as Amazing Bomberman, My Talking Tom+ and Love You to Bits+. The company also recently pulled 15 games from the subscription service.
Blizzard and NetEase scrapped plans for a World of Warcraft mobile game after a disagreement over financial terms for the title, Bloomberg reported. NetEase disbanded a team of more than 100 developers tasked with creating content for the game — only some of whom were given internal transfers.
Amazon’s cloud gaming service, Luna, which allows users to play on mobile, tablet, PC or Mac, now supports Samsung Gaming Hub on Samsung’s smart TVs and monitors.
Transportation & Travel
Uber partnered with the Berlin-based travel service Omio in order to test train and bus bookings in its U.K. app. Omio’s inventory includes more than 1,000 transport providers.
Utilities & Productivity
Google Maps and Search apps now allow merchants to label their businesses as “Asian-owned,” following similar additions that allowed labeling businesses as Black-owned, Latino-owned, veteran-owned, women-owned or LGBTQ+-owned.
Microsoft launched a new Outlook Lite app for low-powered Android phones aimed at users in emerging markets.
Government & Policy
The European Commission is investigating Google Play’s policies over possible antitrust issues, according to Politico. Specifically, the investigation is looking into billing terms and developer fees, the report said.
Security & Privacy
Security researchers found an error in more than 3,200 mobile apps, which would allow them to take full or partial control of Twitter accounts. The names of impacted apps have not yet been disclosed.
A ruling by European Union’s top court may have major implications for online platforms and apps that use background tracking and profiling to target users with behavioral ads or for personalizing content. It set a precedent that even this inferred data derived from things a company learned about a user could be considered personal data.
Funding and M&A
Dating app Desti raised $1 million in early-stage funding in July at a $5 million valuation. The company also makes a related app for friends, Besti.
Uber to sell stake its 7.8% stake in the food delivery app Zomato for $350 million+ after taking a $707 million loss on the deal in H2 2022.
Locket, a popular app that lets you post photos to your friends’ homescreens, raised $12.5 million in seed funding from OpenAI CEO Sam Altman, Sugar Capital, Costanoa Ventures, along with Instagram co-founder Mike Krieger and Quora CEO Adam D’Angelo.
Downloads
Banish

A new app for iPhone users can help you browse the web without being constantly bothered by pop-up panels that beg you to use the company’s app instead. The app, called Banish, is a Safari extension that helps remove the “open in app” banners from various websites and other popups that block content across a number of sites, like Reddit, TikTok, LinkedIn, Twitter, Quora, Medium, Yelp and some Google sites, to name a few.
While there are a number of similar Safari extensions for blocking cookie banners and ads, the scourge of the “Open in App” banners is often not addressed by existing solutions.
To use Banish, you’ll first install the app to your iPhone, then configure it in the Settings. This involves a few key steps for Banish to function properly. There are two places where Banish needs to be enabled, under Safari Extensions — you need to toggle on the switch next to Banish under “Allow These Content Blockers” and “Allow These Extensions.” Then you need to set the “Allow” permission to “All Websites” below. You can read more about Banish here on TechCrunch or download it from the App Store for $1.99.
 

This Week in Apps: French developers sue Apple, time spent in apps grows, Instagram adds NFTs