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This Week in Apps: Snapchat clones TikTok, India bans 43 Chinese apps, more data on App Store commission changes

Welcome back to This Week in Apps, the TechCrunch series that recaps the latest in mobile OS news, mobile applications, and the overall app economy.
The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People now spend three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re also a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.
This week, we’re digging into more data about how the App Store commission changes will impact developers, as well as other top stories, like Snapchat’s new Spotlight feed and India’s move to ban more Chinese apps from the country, among other things.

We also have our weekly round-up of news about platforms, services, privacy, trends, and other headlines.
Top Stories
More on App Store Commissions
Last week, App Annie confirmed to TechCrunch around 98% of all iOS developers in 2019 (meaning, unique publisher accounts) fell under the $1 million annual consumer spend threshold that will now move App Store commissions from a reduced 15% to the standard 30%. The firm also found that only 0.5% of developers were making between $800K and $1M; only 1% were in $500K-$800K range; and 87.7% made less than $100K.
This week, Appfigures has compiled its own data on how Apple’s changes to App Store commissions will impact the app developer community.
According to its findings, of the 2M published apps on the App Store, 376K apps are a paid download, have in-app purchases, or monetize with subscriptions. Those 376K apps are operated by a smaller group of 124.5K developers. Of those developers, only a little under 2% earned more than $1M in 2019. This confirms App Annie’s estimate that 98% of all developers earned under the $1M threshold.

Image Credits: Appfigures

The firm also took a look at companies above the $1M mark, and found that around 53% were games, led by King (of the Candy Crush titles). After a large gap, the next largest categories in 2019 were Health & Fitness, Social Networking, Entertainment, then Photo & Video.
 
Of the developers making over $1M, the largest percentage — 39% — made between $1M and $2.5M in 2019.

Image Credits: Appfigures

The smallest group (1.5%) of developers making more than $1M is the group making more than $150M. These accounted for 29% of the “over $1M” crowd’s total revenue. And those making between $50M and $150M accounted for 24% of the revenue.

Image Credits: Appfigures

AppFigures also found that of those making less than $1M, most (>97%) fell into the sub $250K category. Some developes were worried about the way Apple’s commission change system was implemented — that is, it immediately upon hitting $1M and only annual reassessments. But there are so few developers operating in the “danger zone” (being near the threshold), this doesn’t seem like a significant problem. Read More.
Snapchat takes on TikTok
After taking on TikTok  with music-powered features last month, Snapchat this week launched a dedicated place within its app where users can watch short, entertaining videos in a vertically scrollable, TikTok-like feed. This new feature, called Spotlight, will showcase the community’s creative efforts, including the videos now backed by music, as well as other Snaps users may find interesting. Snapchat says its algorithms will work to surface the most engaging Snaps to display to each user on a personalized basis. Read More. 
India bans more Chinese apps
India, which has already banned at least 220 apps with links to China in recent months, said on Tuesday it was banning an additional 43 Chinese apps, again citing cybersecurity concerns. Newly banned apps include short video service Snack Video, e-commerce app AliExpress, delivery app Lalamove, shopping app Taobao Live, business card reader CamCard, and others. There are now no Chinese apps in the top 500 most-used apps in India, as a result. Read More.
Weekly News
Platforms

Apple’s App Store Connect will now require an Apple ID with 2-step verification enabled.

Apple announces holiday schedule for App Store Connect. New apps and app updates won’t be accepted Dec. 23-27 (Pacific Time).

SKAdNetwork 2.0 adds Source App ID and Conversion Value. The former lets networks identify which app initiated a download from the App Store and the latter lets them know whether users who installed an app through a campaign performed an action in the app, like signing up for a trial or completing a purchase.

Apple rounded up developer praise for its App Store commission change. Lending their names to Apple’s list: Little 10 Robot (Tots Letters and Numbers), Broadstreet (Brief), Foundermark (Friended), Shine, Lifesum, Med ART Studios (Sprout Fertility Tracker), RevenueCat, OK Play, SignEasy, Jump Rope, Wine Spectator, Apollo for Reddit, SwingVision Tennis, Cinémoi.

Services

Fortnite adds a $12/mo subscription offering a full season battle pass, 1,000 monthly bucks and a Crew Pack featuring an exclusive outfit bundle. More money for Apple to miss out on, I guess.

14 U.S. states plus Washington D.C. have now adopted COVID-19 contact tracing apps. CA and other states may release apps soon. Few in the U.S. have downloaded the apps, however, which limits their usefulness. 

Samsung’s TV Plus streaming TV service comes to more Galaxy phones

Security & Privacy

Apple’s senior director of global privacy, Jane Horvath, in a letter to the Ranking Digital Rights organization, confirms App Tracking Transparency feature will arrive in 2021. The feature will allow users to disable tracking between apps. The letter also slams Facebook for collecting “as much data as possible” on users.

Baidu’s apps banned from Google Play, Baidu Maps and the Baidu App, were leaking sensitive user data, researchers said. The apps had 6M U.S. users and millions more worldwide.

Apps in the News

Robinhood’s co-founder Baiju Bhatt steps down as co-CEO ahead of IPO.

TikTok’s deadline for a sale gets another extension, this time to Dec. 4th.

Google launches an AR app for “The Mandalorian“

Google launches Task Mate in India which pays users for taking pictures of storefronts or recording short voice clips, the latter which is likely being used to train speech recognition systems.

Nintendo’s Animal Crossing: Pocket Camp adds AR features.

Microsoft’s Translator app for Android can now automatically translate speech in one-on-one conversations.

TikTok adds a feature that allows users to avoid videos that could trigger epileptic seizures.

Parler users haven’t actually left Twitter, it seems.

Google Docs, Sheets, and Slides can now edit Microsoft Office files on iOS. The feature already worked on Android and the web.

Roblox hosts a Ready Player Two treasure hunt in its app.

Spotify is still testing Stories.

Trends

Image Credits: Sensor Tower

U.S. Brick-and-mortar retail apps saw 27% growth in first three quarters of 2020, or nearly double the growth of online retailer apps (14%), as measured by new installs. Top apps included Walmart, Target, Sam’s Club, Nike, Walgreens, and The Home Depot.

App Annie forecast estimates shoppers will spend over 110M hours in (Android) mobile shopping apps this holiday season.

PayPal and Square’s Cash app have scored 100% of the newly-issued supply of bitcoins, report says.

All social media companies now look alike, Axois argues, citing Twitter’s Fleets and Snap’s TikTok-like feature as recent examples.

Funding and M&A

CoStar Group, a provider of commercial real estate info and analytics, acquires Homesnap’s platform and app for $250M to move into the residential real estate market.

Remote work app Friday raises $2.1M seed led by Bessemer Venture Partners
Stories-style Q&A app F3 raises $3.9M. The team previously founded Ask.fm.
Edtech company Kahoot acquires Drops, a startup whose apps help people learn languages using games, for $50M.

Mobile banking app Current raises $131M Series C, led by Tiger Global Management.

Square buys Credit Karma’s tax unit, Credit Karma Tax, for $50M in cash.

This Week in Apps: Snapchat clones TikTok, India bans 43 Chinese apps, more data on App Store commission changes

Mophie introduces a modular wireless charging module

Here’s a clever addition for Mophie, one of the longstanding battery case makers, which is now a part of the same smartphone accessory conglomerate as Zagg, Braven, iFrogz and InvisibleShield. The Juice Pack Connect is a modular take on the category, with a battery pack that slides on and off.
For $80 you get a 5,400mAh battery (that should get you plenty of additional charge time) and a ring stand that props the phone up. Mophie may offer additional models at some point, but right now, the biggest selling point is less about add-ons and more the fact that you can slip the battery off the device when not needed and still use the case.

Image Credits: Mophie

It’s not entirely dissimilar from the modular uniVERSE case OtterBox introduced a bunch of years ago, but the big advantage here is that the charging works via Qi, so you don’t have to plug it into the phone’s port.
It’s not cheap (Mophie isn’t, generally). And, no, it’s not a MagSafe accessory. Instead, the add-on attaches to your case (needs to be one thin enough to support the charging, mind) using adhesive. The upside is that it works with a much larger number of phones, including multiple generations of iPhones and wireless-capable handsets like Samsung Galaxies and Google Pixels.

OtterBox’s new case offers a battery, speakers, Square reader and other swappable functionality

Mophie introduces a modular wireless charging module

Google Pixel 5 review: Keeping it simple

I’m going to be totally honest with you. I don’t really understand Google’s phone strategy right now. And for what it’s worth, I’m not really sure Google does either. I wrote about it here, but I’ll save you from having to read an additional 800 words on top of all these. The short version is that Google has three phones on the market, and there isn’t a whole heck of a lot of distinction between them.
The Pixel is a portrait of a hardware division in transition. That applies to a number of aspects, from strategy to the fact that the company recently saw a minor executive exodus. It’s pretty clear the future of Google’s mobile hardware division is going to look quite different from its present — but 2020’s three phones are most likely a holdover from the old guard.

Pixel 4 review: Google ups its camera game

What you’re looking at here is the Pixel 5. It’s Google’s flagship. A device that sports — among other things — more or less the same mid-range Qualcomm processor as the 4a announced earlier this year. It distinguishes itself from that budget handset, however, with the inclusion of 5G. But then here comes the 4a 5G to further muddy the waters.
There are some key distinctions that separate the 5 and 4a 5G, which were announced at the same event. The 5’s got a more solid body, crafted from 100% recycled aluminum to the cheaper unit’s polycarbonate. It also has waterproofing and reverse wireless charging, a fun feature we’ve seen on Samsung devices for a few generations now. Beyond that, however, we run into something that’s been a defining issue since the line’s inception. If you choose not to use hardware to define your devices, it becomes difficult to differentiate your devices’ hardware.

Image Credits: Brian Heater

Since the very beginning of the Pixel line, the company has insisted that it will rely on software advances to push the products forward. It’s a nice sentiment after years of feature arms races between the likes of Apple and Samsung. But that means when it comes time to introduce new devices, the results can be fairly lackluster. That certainly applies to the Pixel 5.
From a hardware perspective, it’s not a particularly exciting phone. That’s probably fine for many. Smartphones have, after all, become more commodity than luxury item, and plenty of users are simply looking for one that will just get the job done. That said, Google’s got some pretty stiff competition at the Pixel 5’s price point — and there are plenty of Android devices that can do even more.
There are certainly some upgrades in addition to the above worth pointing out, however. Fittingly, the biggest and most important of all is probably the least exciting. The Pixel 4 was actually a pretty solid device hampered by one really big issue: an abysmal battery life. The 2,800mAh capacity was a pretty massive millstone around the device’s neck. That, thankfully, has been addressed here in a big way.

Top members of Google’s Pixel team have left the company

Google’s bumped things up to 4,080mAh. That’s also a pretty sizable bump over the 4a and 4a 5G, which sport 3,885mAh and 2,130mAh, respectively. That extra life is extra important, given the addition of both Battery Share and 5G. For the sake of disclosure, I should mention that I still live in an area with basically no 5G (three cheers for working from home), so your mileage will vary based on coverage. But using LTE, I was able to get about a day and a half of use out of the handset, besting the stated “all-day battery).
This is helped along by a (relatively) compact display. Gone are the days of the XL (though, confusingly, the 4a 5G does have a larger screen with a bit lower pixel density). The flagship is only available in a six-inch, 2,340 x 1,080 size. It’s larger than the Pixel 4’s 5.7 inches, but at a lower pixel density (432 versus 444 ppl). The 90Hz refresh rate remains. Compared to all of the phones I’ve been testing lately, the Pixel 5 feels downright compact. It’s a refreshing change to be able to use the device with one hand.

Image Credits: Brian Heater

The camera is probably the aspect of the handset where the opposing hardware-first and software-first approaches are the most at conflict with one another. Google was fairly convinced it could do everything it wanted with a single lens early on, but eventually begrudgingly gave in to a two-camera setup. The hardware is pretty similar to last year’s model, but the 16-megapixel 2x optical telephoto has been replaced by a 16-megapixel ultra-wide. Whether that represent progress is largely up to your own personal preference. Frankly, I’d prefer a little more non-distorted zooming.
Google, of course, is building on a solid foundation. I really loved the Pixel 4’s photos. The things Google’s imaging team has been able to do with relative hardware constraints is really impressive, and while you’re lacking the scope of a premium Samsung device or high-end iPhone, casual photo snappers are going to be really happy with the shots they get on the Pixel 5.

Night Sight has been improved and now turns on when the phone’s light sensor detects a dark scene. My morning walks have gotten decidedly darker in recent weeks as the season has changed, and the phone automatically enters the mode for those pre-dawn shots (COVID-19 has made me an early riser, I don’t know what to tell you). The feature has also been added to portrait mode for better focused shots.
The Pixel’s Portrait Mode remains one of the favorites — though it’s still imperfect, running into issues with things like hair or complex geometries. It really doesn’t know what to do with a fence much of the time, for instance. The good news is that Google’s packed a lot of editing options into the software here — particularly for Portrait Mode.

Everything Google announced at its hardware event

You can really go crazy in terms of bokeh levels and placement and portrait lighting, a relatively subtle effect that lends the appearance of changing a light source. Changing the effects can sometimes be a bit laggy, likely owing to the lower-end processing power. All said, it’s a good and well-rounded photo experience, but as usual, I would really love to see what Google’s imaging team would be able to do if the company ever gives it a some real high-end photography hardware to play around with. Wishful thinking for whatever the Pixel 6 becomes, I suppose.
In the end, the two biggest reasons to recommend upgrading from the Pixel 4 are 5G and bigger battery. The latter is certainly a big selling point this time out. The former really depends on what coverage is like in your area. The 5G has improved quite a bit of late, but there are still swaths of the U.S. — and the world — that will be defaulting to LTE on this device. Also note that the $200 cheaper 4a 5G also offers improvements in both respects over last year’s model.
Still, $700 is a pretty reasonable price point for a well-rounded — if unexciting — phone like the Pixel 5. And Google’s got other things working in its favor, as well — pure Android and the promise of guaranteed updates. If you’re looking for something with a bit more flash, however, there are plenty of options in the Android world.

Google Pixel 5 review: Keeping it simple

YouTube Premium subscribers get a new perk with launch of testing program

YouTube has long allowed its users to test new features and products before they go live to a wider audience. But in a recent change, YouTube’s latest series of experiments are being limited to those who subscribe to the Premium tier of YouTube’s service. Currently, paid subscribers are the only ones able to test several new product features, including one that allows iOS users to watch YouTube videos directly on the home screen.
This is not the same thing as the Picture-in-Picture option that’s become available to app developers with iOS 14, to be clear. Instead, YouTube says this feature allows users who are scrolling on their YouTube home page to watch videos with the sound on while they scroll through their feed.
Two other experiments are related to search. One lets you filter topics you search for by additional languages, including Spanish, French or Portuguese. The other lets you use voice search to pull up videos when using the Chrome web browser.

Image Credits: YouTube, screenshot via TechCrunch

None of these tests will be very lengthy, however. Two of the three new experiments wrap up on October 20, 2020 for example. The other wraps on October 27. And they’ve only been live for a few weeks.
In years past, YouTube had allowed all users to try out new features in development from a dedicated site dubbed “TestTube.” In more recent years, however, it began to use the website YouTube.com/new to direct interested users to upcoming features before they rolled out publicly. For example, when YouTube introduced its redesign in 2017, users could visit that same website to opt-in to the preview ahead of its launch.
Now, the site is being used to promote other limited-time tests.
YouTube says the option to test the features was highlighted to Premium subscribers a few weeks ago within the YouTube app. It’s also the first time that YouTube has run an experimentation program tied to the Premium service, we’re told.
The company didn’t make a formal public announcement, but the addition was just spotted by several blogs, including XDA Developers and Android Central, for example.
Contrary to some reports, however, it does not appear that YouTube’s intention is to close off all its experiments to anyone except its paid subscribers. The company’s own help documentation, in fact, notes this limitation will only apply to “some” of its tests. 
YouTube also clarified to TechCrunch that the tests featured on the site represent only a “small minority” of those being run across YouTube. And they are not at all inclusive of the broader set of product experiments the company runs, according to the company.

YouTube Originals become ad-supported and free after September 24th

In addition, non-Premium users can opt to sign up to be notified of additional opportunities to participate in other YouTube research studies, if they choose. This option appears at the bottom of the YouTube.com/new page. 
YouTube says the goal with the new experiments is two-fold. It allows product teams to receive feedback on different features and it allows Premium subscribers to act as early testers, if they want to.
Premium users who choose to participate can opt into and out of the new features individually, but can only try one experiment at a time.
This could serve to draw more YouTube users to the Premium subscription, as there’s a certain amount of clout involved with being able to try out features and products ahead of the general public. Consider it another membership perk then — something extra on top of the baseline Premium tier features like ad-free videos, downloads, background play and more.
YouTube, which today sees more than 2 billion monthly users, said earlier this year it has converted at least 20 million users to a paid subscription service. (YouTube Premium / YouTube Music). As of Q3 2020, YouTube was the No. 3 largest app by consumer spend worldwide across iOS and Android, per App Annie data.

YouTube Music and YouTube Premium come to India

 
 
 

YouTube Premium subscribers get a new perk with launch of testing program

Google adds ‘Stories’ to its search app for iOS and Android

Google announced today it’s introducing a Stories feature to its Google app for iOS and Android, which now reaches more than 800 million people per month. In a new carousel within the app, users in supported markets will be presented with a row of tappable visual Stories from participating publishers. These Stories can include full-screen video, photos and audio, and can link out to the publisher’s other content, if desired.
The company has been developing its own Stories product for some time. In 2018, it introduced AMP Stories, based on technology developed for Google’s Accelerated Mobile Pages project. The Stories, which are already integrated into mobile Google Search, are meant to give Google its own alternative to the Stories offering found in other apps like Snapchat, Instagram and Facebook. But, in Google’s case, Stories are focused on publisher content.

Image Credits: Google

Today, Google is referring to this visual content as “Web Stories,” not AMP Stories, and is integrating the experience into the Google search app in the U.S., India and Brazil to start.

Google takes AMP beyond basic posts with its new story format

Here, users will see the row of Web Stories at the top of the Discover tab, where they can tap to enter the full-screen Story experience. Like Stories found in other apps, you can tap to move forward to the next page in a Google Web Story or swipe to move to a different Story in the carousel.

Image Credits: Google

Publishers are responsible for authoring their Stories and have control over Story monetization, hosting and sharing, and adding links to the Stories, Google notes. To create these Stories, the publishers can use drag-and-drop tools like the Web Story editor for WordPress, MakeStories or NewsroomAI. Technical users can instead opt to code Web Stories themselves.
Early adopters of the format have been using Web Stories on their home page, on social channels, in newsletters and more, in addition to having them featured in Google Search, the company says.

Image Credits: Google

Google has been working with a number of publishers to help them create Web Stories for Search and now, its native mobile app. Partners include Forbes, Vice, Refinery29, USA Today, Lonely Planet, Now This, Thrillist, PopSugar, The Dodo, Bustle, Input, Nylon, The Hollywood Reporter, Blavity, PC Gamer, Golfweek and many others. The publishers and Google collaborated on the new product and helped build out its features, Google says.
To date, more than 2,000 websites have published Stories that have been indexed by Google.
The update to the Google app on iOS and Android is rolling out today.

Google adds ‘Stories’ to its search app for iOS and Android