Архив за месяц: Август 2020

Microsoft’s Seeing AI founder Saqib Shaikh is speaking at Sight Tech Global

When Microsoft CEO Satya Nadella introduced Saqib Shaikh on stage at BUILD in 2016, he was obviously moved by the engineer’s “passion and empathy,” which Nadella said, “is going to change the world.”
That assessment was on the mark because Shaikh went on to co-found the mobile app Seeing AI, which is a showcase for the power of AI applied to the needs of people who are blind or visually impaired. Using the camera on a phone, the Seeing AI app can describe a physical scene, identify persons and their demeanor, read documents (including handwritten ones), read currency values and tell colors. The latest version uses haptic technology to help the user discover the position of objects and people in an image. The app has been used 20 million times since launch nearly three years ago, and today it works in eight languages.
It’s exciting to announce that Shaikh will be speaking at Sight Tech Global, a virtual, global event that addresses how rapid advances in technology, many of them AI-related, will influence the development of accessibility and assistive technology for people who are blind or visually impaired. The show, which is a project for the Vista Center for the Blind and Visually Impaired Silicon Valley, launched recently on TechCrunch. The virtual event is Dec. 2-3 and free to the public. Pre-register here. 
Shaikh lost his vision at the age of 7, and attended a school for blind students, where he was intrigued by computers that could “talk” to students. He went on to study computer science at the U.K.’s University of Sussex. “One of the things I had always dreamt of since university,” he says, “was something that could tell you at any moment who and what’s going on around you.”  That dream turned into his destiny.
After he joined Microsoft in 2006, Shaikh participated in Microsoft’s annual, week-long hackathons in 2014 and 2015 to develop the idea of applying AI in ways that could help people who are blind or visually impaired. Not long after, Seeing AI became an official project and Shaikh’s full-time job at Microsoft. The company’s Cognitive Services APIs have been critical to his work, and he now leads a team of engineers who are leveraging emerging technology to empower people who are blind.
“When it comes to AI,” says Shaikh, “I consider disabled people to be really good early adopters. We can point to history where  blind people have been using talking books for decades and so on, all the way through to OCR text-to-speech, which is early AI. Today, this idea that a computer can look at an image and turn it into a sentence has many use-cases but probably the most compelling is to describe that image to a blind person. For blind people this is incredibly empowering.” Below is a video Microsoft released in 2016 about Shaikh and the Seeing AI project. 

The Seeing AI project is an early example of a tool that taps various AI technologies in ways that produce an almost “intelligent” experience. Seeing AI doesn’t just read the text, for example, it also tells the user how to move the phone so the document is in the viewfinder. It doesn’t just tell you there are people in front of you, it tells you something about them, including who they are (if you have named them in the past) and their general appearance.
At Sight Tech Global, Shaikh will speak about the future of Seeing AI and his views on how accessibility will unfold in a world more richly enabled by cloud compute, low latency networks and ever more sophisticated AI algorithms and data sets. 
To pre-register for a free pass, please visit Sight Tech Global.
Please follow the event on Twitter @Globalsight.
Sponsors are welcome, and there are opportunities available ranging from branding support to content integration. Please email sponsor@sighttechglobal.com for more information.

Microsoft’s Seeing AI founder Saqib Shaikh is speaking at Sight Tech Global

BlackBerry’s smartphone brand switches hands again, set to return as a 5G Android handset

A good brand is hard to kill. Over the past several years, the smartphone space has seen a resurgence of once-mighty mobile brands making a comeback with various degrees of success. HMD’s Nokia phones are probably the best and most successful example, but even Palm had a brief moment in the sun.
And then there’s the case of BlackBerry. TCL surprised the mobile world by bringing the brand raring back with an Android handset that re-embraced the QWERTY keyboard. That, in and of itself, wasn’t enough, of course. But TCL has the chops to deliver quality hardware, and certainly did so with the KeyOne. I know I was surprised the first time I saw one in person behind the scenes at CES a few years back.
Early this year, TCL announced the end of the partnership, noting, “We… regret to share… that as of August 31, 2020, TCL Communication will no longer be selling BlackBerry-branded mobile devices.” From its phrasing, it seemed like a less than amicable end for the deal. But TCL has already moved on to producing devices under its own brand name after years of subsidiaries and branded deals.

All of which brings us to this week’s announcement that a company you’ve never heard of, called OnwardMobility, is bringing the BlackBerry name to hardware for North America and Europe (other branding deals have existed in other markets). It’s a strange deal for starters, due to the fact that OnwardMobility is hardly a household name. It’s based in Austin, Texas, has fewer than 50 employees and was founded in March of last year, perhaps with such a partnership in mind.

BlackBerry and TCL will end their handset partnership in August 2020

After all, while a branding deal is far from a guaranteed recipe for success, it is, at least, a way of getting that first foot through the door. I’m not really sure I would be writing anything about OnwardMobility for TechCrunch dot com at the moment, were it not for the promise of reviving the BlackBerry name yet again. So that’s something. The company’s staff also notably involves some former TCL folk, as well as people involved with the BlackBerry software side of things. Another name that pops up a lot is Sonim Technologies, another Austin-based company that is a subsidiary of a Shenzhen-based brand of the same name. They largely specialize in rugged devices for first responders.
CEO Peter Franklin has both Microsoft and Zynga on his resume, and produced this fairly low-fi YouTube video to explain the company’s mission:

OnwardMobility says it’s a standalone startup. No word yet on investments or investors, though it will certainly be interesting to find out who’s backing this latest push to make the BlackBerry name relevant again. Notably, the company’s not sharing renders yet, either, but says it’s bringing a 5G device to market in 2021, with a physical keyboard and the focus on security that’s long been a key differentiator for the BlackBerry brand.
BlackBerry (the software company) certainly seems to be on board with its new partner here. CEO John Chen had this to say about the deal:

BlackBerry is thrilled OnwardMobility will deliver a BlackBerry 5G smartphone device with physical keyboard leveraging our high standards of trust and security synonymous with our brand. We are excited that customers will experience the enterprise and government level security and mobile productivity the new BlackBerry 5G smartphone will offer.

More or less what you’d anticipate on that front. For now, the news is basically OnwardMobility’s entry onto the scene and announcement of its BlackBerry licensing deal. I’m honestly not sure how much clout the BlackBerry name holds in 2020 — nor do I necessarily believe there’s a critical mass of consumers clamoring to return to the physical keyboard. So OnwardMobility has a lot to prove in an extremely crowded mobile market. I guess we’ll see what it has to offer next year. Stay tuned.

BlackBerry’s smartphone brand switches hands again, set to return as a 5G Android handset

Take-Two Interactive acquires Two Dots game developer for $192M

Playdots — developer of the mobile games Dots, Two Dots and Dots & Co. — has reached an agreement to be acquired by publisher Take-Two Interactive.
Take-Two will pay $192 million for the deal, $90 million in cash and the remaining $102 million in stock.
Playdots was founded in 2014 by Paul Murphy and Patrick Moberg, spinning out of startup studio betaworks with $10 million in funding led by Tencent and Greycroft. It’s currently led by CEO Nir Efrat, a former King.com executive who joined Playdots in 2018.

In the acquisition announcement, Take-Two (best known for publishing major franchises like BioShock and NBA 2K, plus — through its Rockstar Games subsidiary — Grand Theft Auto and Red Dead Redemption) says that Erfat will continue to lead Playdots’ 70-person team.
Apparently the various Dots games have been downloaded more than 100 million times, with more than 80 million of those downloads coming from the most popular title, Two Dots.
In a statement, Michael Worosz, Take-Two’s executive vice president and head of strategy and independent publishing, said:
Our acquisition of Playdots will diversify and strengthen further Take-Two’s mobile game offerings, particularly within the casual, free-to-play segment. Two Dots continues to grow its audience and under the leadership of Nir, the addition of scavenger hunts, social leader boards and live-ops technology are enhancing the game and driving meaningful, long-term consumer engagement. We are very pleased to welcome Nir and the entire team at Playdots to the Take-Two family and are excited by the potential of their development pipeline and positive, long-term contributions to our business.

Take-Two Interactive acquires Two Dots game developer for $192M

Daily Crunch: Epic Games escalates legal battle with Apple

The battle between Epic Games and Apple continues, Facebook faces criticism in India and Pinterest appoints its first Black board member. This is your Daily Crunch for August 17, 2020.
The big story: Epic Games files injunction against Apple
Epic’s legal and PR fight with Apple and its App Store policies seems to be escalating. The Fortnite-maker has filed an injunction in U.S. District Court, saying it was notified by Apple that all of its developer accounts and access to developer tools will be cut off at the end of next week.

“[Apple] told Epic that by August 28, Apple will cut off Epic’s access to all development tools necessary to create software for Apple’s platforms — including for the Unreal Engine Epic offers to third-party developers, which Apple has never claimed violated any Apple policy,” Epic’s lawyers said in their court filing.
Fortnite was removed from Apple’s App Store (and the Google Play Store) last week after Epic introduced direct payments. Apple said at the time that it would “make every effort to work with Epic to resolve these violations.”
The tech giants
Facebook faces heat in India after report on hate speech posts — The debate was sparked by a Wall Street Journal report claiming that Facebook’s top public-policy executive in India had opposed applying the company’s hate-speech rules to a member of Indian Prime Minister Narendra Modi’s party.
Pinterest announces first Black board member — Pinterest has appointed Andrea Wishom, president of real estate company Skywalker Holdings and former Harpo Studios executive, to its board of directors.
Google warns users in Australia free services are at risk if it’s forced to share ad revenue with ‘big media’ — Google has fired a lobbying pot-shot at a looming change to the law in Australia that will force it to share ad revenue with local media businesses.
Startups, funding and venture capital
Deepfake video app Reface is just getting started on shapeshifting selfie culture — Reface (previously Doublicat) is an app that uses AI-powered deepfake technology to let users try on another face/form for size.
DST Global pumps $35 million into Asian e-grocer Weee! — The delightfully named startup delivers groceries, like fresh kimchi and Japanese desserts, to major cities across the U.S.
Amex acquires SoftBank-backed Kabbage after tough 2020 for the SMB lender — Amex’s acquisition will include employees, technology and financial data, but “Kabbage’s pre-existing loan portfolio is not included in the purchase agreement.”
Advice and analysis from Extra Crunch
Founders can raise funding before launching a product — I spoke to Precursor Ventures’ Charles Hudson about how to pitch VCs before you’ve built a real product.
Robinhood raises $200M more at $11.2B valuation as its revenue scales — Robinhood already raised capital multiple times this year, including an initial $280 million round at an $8.3 billion valuation, and a later $320 million addition that brought its valuation to $8.6 billion.
How tech can build more resilient supply chains — Coatue’s Caryn Marooney recently made the jump into venture capital.
(Reminder: Extra Crunch is our subscription membership program, which aims to democratize information about startups. You can sign up here.)
Everything else
SpaceX will attempt to break a rocket reusability record with a launch this week — SpaceX is preparing for yet another launch of Starlink satellites on Tuesday.
US Commerce Department updates rules to further limit Huawei’s chip access — The new restrictions follow a similar decree announced in May.
The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 3pm Pacific, you can subscribe here.

Daily Crunch: Epic Games escalates legal battle with Apple

Facebook pushes back against Apple’s App Store fees

Facebook joined the growing ranks of companies publicly complaining about the 30% fee that Apple collects on payments made through its App Store.
Those complaints came midway through a blog post about the social network’s new feature supporting paid online events. Facebook said that to support struggling businesses, it won’t be collecting any fees on those events, at least for the next year, which means that those businesses keep 100% of payments on the web and on Android.
But Facebook said that won’t be the case on iOS, due to App Store fees, and it took aim at Apple with surprisingly direct language (at least, direct for a corporate blog post):

We asked Apple to reduce its 30% App Store tax or allow us to offer Facebook Pay so we could absorb all costs for businesses struggling during COVID-19. Unfortunately, they dismissed both our requests and SMBs will only be paid 70% of their hard-earned revenue. Because this is complicated, as long as Facebook is waiving its fees, we will make all fees clear in our products.

iOS purchase flow on left, Android purchase flow on right. Image Credits: Facebook

To that end, the post includes screenshots of how the events payment flow will look on iOS and Android . On Android, it says, “Facebook doesn’t take a fee from this purchase,” while on iOS, it says, “Apple takes 30% of this purchase.”
Facebook said this language is included in the app update “which we submitted to Apple today for approval” — suggesting that there’s a possibility that the update won’t be approved.
This comes just about 24 hours after Fortnite was removed from the App Store, after Epic Games introduced direct payments into its hit title. It seemed like Epic was intentionally trying to provoke a fight, with the company quickly announcing a lawsuit against Apple and releasing a short in-game video parodying Apple’s famous 1984 commercial, with Apple cast as the villain. (The game publisher is in a similar battle with Google and Android.)
While Apple’s 30% fee has been around for as long as the App Store itself, the issue came to the forefront earlier this summer after Basecamp got into a public feud with the company over its subscription email app Hey, for which the developer tried to circumvent App Store fees by only accepting subscription payments on its website.
Apple’s Phil Schiller told us at the time that the controversy was not prompting the company to reconsider any of its rules, which he said were designed for a better app experience — to avoid situations where “you download the app and it doesn’t work.”

Epic Games launches a campaign (and lawsuit) against Apple

Facebook pushes back against Apple’s App Store fees