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Samsung will reveal the next Galaxy Note on August 5

Samsung’s next big Unpacked event is scheduled for August 5. As is the trend these days, the unveiling will be online-only, following in the footsteps of big virtual events from the likes of Microsoft and Apple. It’s Samsung’s first crack at the format. The company just made it under the pre-COVID-19 shutdown wire back in February for the Galaxy S20 launch.
Image Credits: Samsung
The headliner of next month’s event will no doubt be the next version of Samsung’s popular phablet line. The Galaxy Note S20 has leaked online a fair bit already, because Samsung. The most notable occasion was the beginning of the month, when the company’s Russia site briefly posted a copper colored version of the Note 20 Ultra. Fittingly, the invite for the event features a copper S-Pen dripping into a big similarly-colored puddle. 

Here’s everything Samsung just announced at Unpacked 2020

The premium version of the handset sports a folded zoom lens, much like the Galaxy S20 Ultra. Additional leaks appear to confirm some minor changes to the handset’s design, including the swapping of some buttons and moving the S-Pen slot to the left of the charging port. Other details will almost certainly leak out between now and August 5, because that’s just how these things go. There will likely be a slew of other devices on the docket for the event, as well. Samsung likes to pack a lot into Unpacked, after all. Accessories, audio products and wearables are all candidates. 
Notably, Samsung also announced that it will be holding its own virtual event in the early September time frame. The company had initially planned to attend IFA, but ultimately — and understandably — thought better of it. The August 5 event, meanwhile, kicks off at 10 a.m. ET/7 a.m. PT. It will be available via Samsung.com. 

Samsung will reveal the next Galaxy Note on August 5

OnePlus will return to its budget roots with the launch of Nord

Two factors defined OnePlus’s seemingly out-of-nowhere growth in the middle of the last decade: solid specs and a budget price tag. But markets change, and companies must adapt to survive. As someone who has followed the Chinese smartphone maker since close to the beginning, I can confidently say that it hasn’t wavered from that first part. The second bit, on the other hand, is a bit of a different story.
OnePlus has experienced a bit of a price creep as it has continued to add features to set itself apart from the competition. In the early days, the smartphone maker was content to wait a generation or two before embracing new tech, for the sake of keeping costs down. But increasingly, it has come to pride itself in being among the first to things like in-screen fingerprint readers and 5G.
Today, however, it’s announcing a bit of a return to its roots, with the Nord. The upcoming phone has been the subject of all manner of rumors under a variety of different names in recent months, but OnePlus just confirmed its name and arrival by way of an extended behind-the-scenes documentary on Instagram. Details are pretty slim at the moment, though the company confirmed that it will be priced at under $500.

Co-founder Carl Pei — who discussed the company’s place in the budget market at Disrupt last year — noted in the video, “There’s a huge change every two years. Anything can happen. Thousand-dollar phones are decreasing in sales.” It’s a pretty well-established phenomenon over the last few years that has led to, among other things, companies like Samsung, Apple and Google to embrace lower-cost devices amid stagnant sales figures.
OnePlus’s devices have still remained relatively affordable, compared to the competition, but the addition of the Nord will find it’s getting back to where it started with a line aimed at a wider range of consumers and different markets. More info soon, no doubt.

OnePlus will return to its budget roots with the launch of Nord

Newzoo forecasts 2020 global games industry will reach $159 billion

Games and esports analytics firm Newzoo released its highly cited annual report on the size and state of the video gaming industry yesterday. The firm is predicting 2020 global game industry revenue from consumers of $159.3 billion, a 9.3% increase year-over-year. Newzoo predicts the market will surpass $200 billion by the end of 2023.
Importantly, the data excludes in-game advertising revenue (which surged +59% during COVID-19 lockdowns, according to Unity) and the market of gaming digital assets traded between consumers. Advertising within games is a meaningful source of revenue for many mobile gaming companies. In-game ads in just the U.S. drove roughly $3 billion in industry revenue last year, according to eMarketer.
To compare with gaming, the global markets for other media and entertainment formats are:
Pay TV: $226 billion in 2019 (excludes streaming services)
Publishing: $261 billion in 2017, of which books accounted for $121 billion
Film: $101 billion in 2019 ($42.5 billion from box office)
Music: $62 billion in 2017 ($30 billion recorded music, $6 billion music publishing, $26 billion live music)
Board games and playing cards: $12 billion in 2018
Podcasting: $863 million 2020 advertising revenue (there is no good data on subscription and live events revenue in podcasting, but it is fair to estimate it at a fraction of the total ad revenue figure)
Counting gamers
Of 7.8 billion people on the planet, 4.2 billion (53.6%) of whom have internet connectivity, 2.69 billion will play video games this year, and Newzoo predicts that number to reach three billion in 2023. It broke down the current geographic distribution of gamers as:
1,447 million (54%) in Asia-Pacific
386 million (14%) in Europe
377 million (14%) in Middle East & Africa
266 million (10%) in Latin America
210 million (8%) in North America

Newzoo forecasts 2020 global games industry will reach $159 billion

Imaging startup Light is exiting the smartphone business

Light’s push into smartphones was an inevitability. Sure, the startup turned heads with its pricey L16 camera, but these days mobile photography is almost exclusively the domain of the handset. Early last year, the answer arrived in the form of the trypophobia-inducing Nokia 9 PureView.
In a category where manufacturers raced to add more cameras, the PureView had the most, with a five-hexagonal array. It was new, innovative and for most, it was overkill. At the very least, however, it gave Nokia/HMD some bragging rights and managed to set the handset apart in one of the most hotly contested corners of the smartphone hardware race.
But Light is getting out of the smartphone game. Ultimately, the competition may have just been too stiff for a small startup, especially with many manufacturers working on their own native hardware and software solutions.
Light confirmed the move this week in an email to Android Authority, writing simply that it was “no longer operating in the smartphone industry.” It’s a surprising bit of news, given that mobile partnerships seemed like the most logical way forward for the company, which drummed up a $121 million in a SoftBank-led round back in 2018. That Series D brought the Palo Alto-based company’s total funding up to more than $181 million.
More recently, it also signed deals with Sony and Xiaomi. No word on what such a move means for those partnerships going forward. Nor is it clear what life after smartphones looks like for Light. We’ve reached out to the company for more insight into its plans.

Imaging startup Light is exiting the smartphone business

Scandit raises $80M as COVID-19 drives demand for contactless deliveries

Enterprise barcode scanner company Scandit has closed an $80 million Series C round, led by Silicon Valley VC firm G2VP. Atomico, GV, Kreos, NGP Capital, Salesforce Ventures and Swisscom Ventures also participated in the round — which brings its total raised to date to $123M.
The Zurich-based firm offers a platform that combines computer vision and machine learning tech with barcode scanning, text recognition (OCR), object recognition and augmented reality which is designed for any camera-equipped smart device — from smartphones to drones, wearables (e.g. AR glasses for warehouse workers) and even robots.
Use-cases include mobile apps or websites for mobile shopping; self checkout; inventory management; proof of delivery; asset tracking and maintenance — including in healthcare where its tech can be used to power the scanning of patient IDs, samples, medication and supplies.
It bills its software as “unmatched” in terms of speed and accuracy, as well as the ability to scan in bad light; at any angle; and with damaged labels. Target industries include retail, healthcare, industrial/manufacturing, travel, transport & logistics and more.
The latest funding injection follows a $30M Series B round back in 2018. Since then Scandit says it’s tripled recurring revenues, more than doubling the number of blue-chip enterprise customers, and doubling the size of its global team.
Global customers for its tech include the likes of 7-Eleven, Alaska Airlines, Carrefour, DPD, FedEx, Instacart, Johns Hopkins Hospital, La Poste, Levi Strauss & Co, Mount Sinai Hospital and Toyota — with the company touting “tens of billions of scans” per year on 100+ million active devices at this stage of its business.
It says the new funding will go on further pressing on the gas to grow in new markets, including APAC and Latin America, as well as building out its footprint and ops in North America and Europe. Also on the slate: Funding more R&D to devise new ways for enterprises to transform their core business processes using computer vision and AR.
The need for social distancing during the coronavirus pandemic has also accelerated demand for mobile computer vision on personal smart devices, according to Scandit, which says customers are looking for ways to enable more contactless interactions.
Another demand spike it’s seeing is coming from the pandemic-related boom in ‘Click & Collect’ retail and “millions” of extra home deliveries — something its tech is well positioned to cater to because its scanning apps support BYOD (bring your own device), rather than requiring proprietary hardware.
“COVID-19 has shone a spotlight on the need for rapid digital transformation in these uncertain times, and the need to blend the physical and digital plays a crucial role,” said CEO Samuel Mueller in a statement. “Our new funding makes it possible for us to help even more enterprises to quickly adapt to the new demand for ‘contactless business’, and be better positioned to succeed, whatever the new normal is.”
Also commenting on the funding in a supporting statement, Ben Kortlang, general partner at G2VP, added: “Scandit’s platform puts an enterprise-grade scanning solution in the pocket of every employee and customer without requiring legacy hardware. This bridge between the physical and digital worlds will be increasingly critical as the world accelerates its shift to online purchasing and delivery, distributed supply chains and cashierless retail.”

Scandit raises $80M as COVID-19 drives demand for contactless deliveries